“We look forward to serving Guardians’ existing player base and introducing it to new gamers globally. “After the big success of Runes of Magic, we are delighted to be working with Runewaker to publish Guardians of Ember, a title that is a fantastic complement to our strong portfolio of online games,” said Alexander Rösner, CEO of Gameforge. Through Gameforge, Guardians of Ember will introduce improved gameplay, redesigned quests, enhanced tutorials, expanded character customizations, an improved UI, new regional localization, and more. Last year Gameforge acquired the publishing rights to Hack’n’Slash MMORPG Guardians of Ember, and will officially re-launch later this year. A variety of 58 different regions with over 60 randomized and challenging dungeons await, where you battle against monsters, mortals and the living dead during your crusade to retrieve the Ember different PvP modes as well as more than 300 skills and thousands of items will guarantee hours of exciting gameplay, extended by regular content updates. It is your fate - and your duty - to retrieve the magic stone and bring back peace to Olyndale.Ĭhoose from six different classes and extend your skill set by selecting a secondary class after reaching level 15. The future of Olyndale lies on your shoulders. Sinister forces threaten the land and can only be stopped by the ancient Ember. In fact, choosing Ko-Rel’s side doesn’t give you any benefits, so the optimal route is to be as nice to Nikki and always stick up for her.Guardians of Ember offers a classic hack and slash experience with enormous hordes of enemies, deep crafting and enchanting systems, strong questline and exciting boss battles, a housing system and the unique dual-class system.Īfter years of war the world of Olyndale has descended into chaos.Īs a Guardian of Ember, your brotherhood marks the last line of defense against a dark menace. You will only be able to do this if you sided with Nikki over Ko-Rel.
You will be able to use this Access Card in Chapter 7 to open some doors and get the Collectibles there. This is the “better” choice, since this Passkey is an otherwise missable Compendium Item. To thank you, Nikki will give you the Access Card. If you select the “Take the Blame” option, you will convince Ko-Rel that it was you that hacked the doors and that Nikki had nothing to do with it. Guardians of the Galaxy Game – Take the Blame Choice Doing so doesn’t really give you any sort of advantage in the game, and this can be considered the “bad” option because of that. If you side with her mother and select the “Tell Ko-Rel the Truth” option, Ko-Rel will confiscate this passkey from her. The problem is, she isn’t supposed to have this. Since Nikki has a special passkey that lets her unlock security measures, she can freely wander the ship. The real choice will occur in the elevator.
You can either back her up, or tell her to look at it from Ko-Rel – her mother’s – perspective. However, this will give you the chance to get to know Nikki more. Of course, this being GotG, something goes wrong, and you will be separated from your team. Here, you will meet Nikki, a young cadet, who will escort you to the brig. Whichever one you choose, you will get arrested and be brought on board. Marvel’s Guardians of the Galaxy Nikki Choice – Tell Ko-Rel the TruthĪt the beginning of Chapter 2, you will need to make a choice of whether to hide the llama or the tech. Both of these choices will result in different outcomes, and our Guardians of the Galaxy Nikki Choices – Tell Ko-Rel the Truth or Take the Blame guide will tell you what you can expect from both of these. Chapter 2 is where you will also have to make another one of these choices, and decide whether or not you want to help out Nikki. These can have unexpected consequences down the line, like the Sell Rocket or Sell Groot choice, which results in entirely different gameplay sections. In Marvel’s Guardians of the Galaxy, you will periodically need to make certain dialogue choices.